ZbrushWorkshops - Sculpting Series | 3.04 GB
ZBrushWorkshops is built to teach the craft of digital sculpting. This pack containts five videos in the sculpting series of ZBrushWorkshops that will help you improve your scuplting skills with ZBrush.
1. Intro to Sculpting
2. Sculpting Clothing and Understanding Folds
This workshop focuses on how we can organize the complexity of drapery to create realistic clothing for our characters. We also explore some of the newer features in ZBrush for creating harder surface models with cleaner topology. We use the examples of sculpting jeans, a hoody, and pair of tennis shoes.
The tennis shoe section of this tutorial takes a detailed look at the new sculpting toolset in ZBrush for harder surface sculpts. One of the key features to this toolset is GroupsLoops which gives sculptors the ability to quickly build complex geometry without dealing with box modeling. We also look at creating custom brushes and adding the final details to our sculpt.
3. Sculpting Hard Surfaces, Armor and Repetitive Patterns
This workshops focuses on three distinct requirements of sculpting characters: hard surface mech sculpting, sharp edged medieval armor sculpting and creating repeating patterns like chain mail. Each of these tasks is performed every day at game companies to create the characters we see in games today.
We begin this workshop with an in-depth look at ZBrush's new hard surface sculpting toolset and the concepts behind it. We then move onto our first armor project where we learn how to use the Move brush to create sharp edges and create tileable, repeating patterns like chain mail. Finally, we move onto our second iteration of the armor project and look at creating individual parts and adding more detail.
4. Sculpting Realistic Skin & Scales
This workshop focuses on the tools in ZBrush and the workflows needed to create realistic skin and scales. The workshop begins with a look at skin moves onto wrinkles and the effects of age and then into an introductory look at understanding sculpting scales.
We will be using ZBrush 3.5 tools which brought a great deal of new features to our sculpting experience in ZBrush. Among those tools are Surface Noise and a complete new set of Scale Brushes that rely on features like Tilt to create amazing results. Do look back for coming soon - ZBrush 4.0 Workshops.
5. Sculpting the Face with Scan Data
The workshop looks at ZBrush’s projection toolset, ways to resculpt the mesh for more sculptural realism and tools for fitting the topology of the model perfectly to the sculpt. Along the way we explore the anatomy of the face with special attention paid to the problem areas of the orbit of the eye.
*** Resource files are included
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