ZBrush Tools and Interface Tutorials - Ryan Kingslien
.mov | h264 286 kbps | 1280 x 768 10fps | aac 22khz 48kbps | 776 Mb
An Overview of Topology in ZBrush
Sculpting in ZBrush, artists work with highly advanced digital clay that consists of millions and millions of polygons. However, when artists need to transport those milions of polygons to other 3D applications it is necessary to engage in the polygon economy and start redistributing the wealth. This tutorial will show the artist how to retopologize a model in ZBrush as well as how to reproject the sculpting details from one model to another.
Ecorche: Face Sculpting
This 60 minute tutorial explains how to sculpt the anatomy of the human face using ZBrush's innovative ZSpheres and advanced Digital Clay system. Most of the major muscles of the face are covered with an emphasis on those most responsible for the form and function of facial expressions. Includes Project files.
ZBrush: Sculpting Brushes
While sculpting in ZBrush, artists work with highly advanced digital clay and use state of the art digital sculpting brushes. This tutorial explores ZBrush's cutting edge brush -based sculpting system from the brush's perspective.
ZBrush: Texturing with ZProject
This tutorial examines using ZBrush's ZProject Brush to quickly capture our model's texture from photographic reference. We look at ways to capture texture information from the canvas as well as from SubTool to SubTool. We also look at how to use ZAppLink to mirror a texture.
ZBrush: Using Image Planes
Learn everything you need to begin using images as background reference inside of ZBrush now. This tutorial explains how to use image planes as SubTools as well as directly from the canvas.
Download From Filesonic