Video2Brain Android 2

Tutorial & e-learning. February 19, 2011 by AllApps.

Video2Brain Android 2
Video: vp6f .FLV / h264 .MP4 | Resolution: 1280x720 | Audio: mp3 / aac 44100Hz mono
Genre: eLearning

You want to go from scratch in the native Android development? Constantin Ehrenstein conveyed with simple, easy to follow code examples, the building blocks you need to create applications for Android 2.3 and take advantage of the special events of a mobile platform. This gain particularly the discussion of backgrounds and contexts, especially to add value for experienced Java developer or migrating from ActionScript and other languages.

From the contents

Fundamentals of Android development
In this chapter you will find everything you need to get started with the Android development. This includes the development environment IDE, integrated development environment as well as to emulators to simulate the real situation in mobile devices, and the efficient debugging.

Android UI concepts in detail
The concepts and components of the Android UI in practical overview, that's the point in this extensive chapter. Constantin Ehrenstein explains Activities, the visible components of an Android application that intent as the "glue" between the components of an Android application

turns to the resource, explains layouts, views and widgets as building blocks of the surface of each Android application demonstrates how to offer with menu options, points out the possibilities, the dialog box, toast and notifications and responds to diversity and multilingualism .

Data access and viewing
Nearly every application collected in the course of their use data that must be saved. This chapter is dedicated to storing and accessing such data.

Activity in the background
Although it is labeled "Activity" in Android a UI component in the foreground, that does not mean that nothing happens in the background. On the contrary, services and e.g. Broadcasts potter diligently behind the scenes.

Android and the outside world
An Android device is connected to the outside world and can therefore interact from SMS and via the Web - or their own specific data (eg spatial data) with respect and share with the outside world.

Also, multimedia data of various kinds can be played back on an Android device. The films in this section give more details.

Hardware used
The user interacts with the hardware of an Android device in various ways. This chapter is devoted to this interaction and their evaluation.

Other topics
The videos in the final chapter illuminate different, complementary nature of the Android development such as threads, applications, published in the Market and much more.






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