Un4seen Developments Bass dotNet v2.4.6.2

Software, System Tools. February 10, 2010 by v12345.
Un4seen Developments Bass dotNet v2.4.6.2

Un4seen Developments Bass dotNet v2.4.6.2 | 15.53 MB

BASS is an audio library for use in Windows and Mac OSX software. Its purpose is to provide developers with powerful and efficient sample, stream (MP3, MP2, MP1, OGG, WAV, AIFF, custom generated, and more via add-ons), MOD music (XM, IT, S3M, MOD, MTM, UMX), MO3 music (MP3/OGG compressed MODs), and recording functions. All in a tiny DLL, under 100KB* in size.

.Net API for BASS and all of the add-ons. Can be used with both C# and VB, with several examples included. Supports .Net Framework version 2.0 and above.

On Windows, BASS requires DirectX 3 or above for output, and takes advantage of DirectSound and DirectSound3D hardware accelerated drivers, when available. On OSX, BASS uses CoreAudio for output, and OSX 10.3 or above is recommended. Both PowerPC and Intel Macs are supported.

C/C++, Delphi, Visual Basic, and MASM APIs are provided, with several examples to get you started. .Net and other APIs are also available.

BASS is also available for the Win64, WinCE, Linux, and iPhone platforms.

Support for WAV/AIFF/MP3/MP2/MP1/OGG and custom generated samples
Sample streams
Stream any sample data in 8/16/32 bit, with both "push" and "pull" systems
File streams
MP3/MP2/MP1/OGG/WAV/AIFF file streaming
Internet file streaming
Stream data from HTTP and FTP servers (inc. Shoutcast, Icecast & Icecast2), with proxy server support and adjustable buffering
Custom file streaming
Stream data from anywhere using any delivery method, with both "push" and "pull" systems
Multi-channel streaming
Support for more than plain stereo, including multi-channel OGG/WAV/AIFF files
MOD music
Uses the same engine as XMPlay (very accurate, efficient, high quality reproduction), with full support for all effects, filters, stereo samples, DMO effects, etc...
MO3 music
MOD music with MP3 or OGG compressed samples (vastly reduced file size with virtually identical sound quality), MO3s are created using the MO3 encoder
Multiple outputs
Simultaneously use multiple soundcards, and move channels between them
Flexible recording system, with multiple device support and input selection, (WMA encoding & broadcasting via the add-on, and other formats via BASSenc)
Decode without playback
Streams and MOD musics can be outputted in any way you want (encoded, written to disk, streamed across a network, etc...)
Speaker assignment
Assign streams and MOD musics to specific speakers to take advantage of hardware capable of more than plain stereo (up to 4 separate stereo outputs with a 7.1 soundcard)
High precision synchronization
Synchronize events in your software to the streams and MOD musics, synchronize playback of multiple channels together
Chorus / compressor / distortion / echo / flanger / gargle / parametric eq / reverb
Custom DSP
Apply any effects that you want, in any order you want
32 bit floating-point decoding and processing
Floating-point decoding/rendering, DSP/FX, and recording
3D sound
Play samples/streams/musics in any 3D position, with EAX support
Small buffers for realtime performance, large buffers for stability, automatic and manual buffer updating, configurable threading
Add-on system for additional format support and effects (C/C++ API available on request), dynamic plugin loading system, access to underlying DirectSound objects
BASS is less than 100KB*, so won't bloat your distribution

.Net API for BASS and all of the add-ons. Can be used with both C# and VB, with several examples included. Supports .Net Framework version 2.0 and above.

homepage - http://anonym.to?http://www.un4seen.com/


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