The Gnomon Workshop: Visual Development Vol. 1 FLV-VP6F

Tutorial & e-learning. May 1, 2011 at 03:50 by nmt281288.

The Gnomon Workshop: Visual Development Vol. 1 FLV-VP6F
English | FLV | VP6F | 10280x720 | 120 Min | 29.970 fps 2916 kbps | MP3 96 kbps 22 KHz | 2,59GB
Genre: elearning

Gnomon Workshop Visual FX for Games

Tutorial & e-learning. April 28, 2011 at 13:18 by viphan.

Gnomon Workshop Visual FX for Games
English | MOV | 1024x768 | AVC 2138Kbps | AAC 64Kbps | 726Mb
Genre: eLearning

In this DVD, Maxime breaks down every visual effect, from texture to behavior and integration into an alpha stage game level, using the UDK Unreal Engine 3. He shows how to use Adobe Photoshop®, AfterEffects®, FumeFX and 3ds Max to create textures, and demonstrates essential methods for efficiency and optimization of visual effects to be used in a video game. Watch as Maxime deconstructs numerous realistic effects such as smoke, fire, explosions, muzzle flashes, bullet impacts, and more. Instructor for this title: Maxime Deleris

Gnomon Workshop: Introduction to Maya Fluid Effects - Volume 1

Tutorial & e-learning. April 28, 2011 at 00:55 by artbon.

Gnomon Workshop: Introduction to Maya Fluid Effects - Volume 1
English | VP6, 1024x768 (4:3), 15fps, ~1000 kbps | MP3, 22.05 kHz, 1ch, 48 kbps | 1.8 Gb

This DVD consists of five stand-alone lessons that cover various techniques using Maya’s fluid dynamics. In each lesson, Wayne walks you through his process, providing the viewer with a greater understanding of how to set up dynamic fluid simulations for production shot assets. Wayne starts by showing you how to create a believable fire simulation. He demonstrates how to control Maya fluids with a variety of textures and expressions to create a highly detailed and believable flame thrower effect. He then demonstrates how to create various smoke effects, including the desired “wispy smoke” effect. Wayne also discusses his methods for controlling fluid emission and motion using a variety of emission controls, collisions, and fields, to produce complex smoke, fire and dust simulations.

Gnomon Workshop: Dynamic Figure Drawing: The Head (with David Finch)

Tutorial & e-learning. April 28, 2011 at 00:53 by artbon.

Gnomon Workshop: Dynamic Figure Drawing: The Head (with David Finch)
English | FLV, 16:9, 856x480, 24 fps, 2667 kbps | MPEG Audio, 96.0 Kbps, 1 channel, 22.05 KHz | 1.77 Gb

In this DVD, David Finch reveals his step-by-step process for drawing the human head. He starts with a basic head shape and demonstrates the structural breakdown from multiple angles. He then focuses on the various features including eyes, noses, lips, ears, necks and hair. He discusses important landmarks, features and proportions. David brings it all together to draw a series of completed heads, from basic male and female heads to heroic examples. Lastly, he covers lighting on a simplified head shape to help you understand the rules governing placement of dark and light shapes. He includes a wide range of tips and tricks for making your faces, heads and hair more life-like and convincing without the need to rely upon reference material.

Gnomon Workshop - Detailing Characters: ZBrush Alpha Library

Tutorial & e-learning. April 27, 2011 at 18:22 by sputnik.


Gnomon Workshop - Detailing Characters: ZBrush Alpha Library
Genre: eLearning | Size: 3.91 GB

In this new series from _AaronSims, he reveals his process for building the 3D world of his project Tethered Islands. In this lecture, Aaron demonstrates his techniques for sculpting character textures using ZBrush. Aaron shows the basics of using sculpting tools, and covers how to use alpha textures for applying detail to a character. This DVD contains a library of over 150 pre-made alpha textures which are available for your own projects. Aaron also illustrates how to make your own custom alphas using Adobe Photoshop

Gnomon Workshop: Male Portrait - Construction and Abstraction Methods (with Ron Lemen)

Tutorial & e-learning. April 26, 2011 at 22:49 by artbon.

Gnomon Workshop: Male Portrait - Construction and Abstraction Methods (with Ron Lemen)
English | FLV 4 VP6, 1024x576, 16:9, ~2500 kbps, 24fps | MP3, 48 kbps, 22.05 kHz, 1 channel | 2.21 Gb

In this DVD, Ron focuses on creating a male portrait from the front, three-quarter and profile views while covering the fundamental tools of drawing with traditional media. He discusses and demonstrates the features of the head through shape analysis, a breakdown of the Abstraction and Construction Methods, and how and why he uses them. Insight into shading and how to control the tones and lines drawn are also covered. In addition, a few bonus drawings titled "Warm Ups" break away from a step process and develop similar results in a more freeform way. All artists types, from fine art to commercial, will benefit from this demonstration.

Gnomon Workshop: Comic Book Pinups (with Joe Benitez)

Tutorial & e-learning. April 26, 2011 at 22:47 by artbon.

Gnomon Workshop: Comic Book Pinups (with Joe Benitez)
English | 2500 Kbps, 15 FPS, Resolution: 1280x720 (16:9), H.264 AVC | 64 Kbps CBR, 22.05 Hz, Channels: 1, AAC | 2.83 Gb

In this DVD, Joe Benitez unveils the secrets of drawing alluring comic book style pin-up characters. Sex appeal and allure is conveyed through many methods including stylized proportions, foreshortening, twists and curves. The importance of facial expression is also discussed in the context of conveying the right mood or emotion, along how this ties the character together. Instructor for this title: Joe Benitez

Gnomon Workshop: Stylized Character Modeling for Production

Tutorial & e-learning. April 26, 2011 at 22:42 by artbon.

Gnomon Workshop: Stylized Character Modeling for Production
English | AVC, 1280x720, 16:9, 15 fps, 1398 Kbps | AAC, 44.1 KHz, 64.0 Kbps, stereo | 2.63 Gb

In this DVD Alessandro shows his workflow to model a stylized character for production, based on a given concept. The essential steps are covered, starting with the presentation of the initial 2D concept and associated reference materials. Alessandro then demonstrates blocking out the character with ZSpheres in ZBrush using the concept as reference for proportions. This becomes his base in 3ds Max to block out all the main components through polymodeling. Next, he details the character with a combination of polymodeling techniques in 3ds Max and ZBrush sculpting. Particular attention is paid to keeping the topology of the various parts consistent for an animation environment, showing in particular how to efficiently retopologize parts in 3ds Max to achieve a better geometry distribution. After modeling an addition to the character not present in the initial concept, Allesandro renders and presents the final model in ZBrush in the form of a character sheet and a turntable.

Gnomon Master Class David Schoneveld - Fluid Simulation in Destruction

Tutorial & e-learning. April 25, 2011 at 13:33 by viphan.

Gnomon Master Class David Schoneveld - Fluid Simulation in Destruction
English | FLV | MPEG Audio 98kb/s | VP6.2 Video | 1024x640 | 122 minutes | 472Mb
Genre: eLearning

Two-hour class going through the process of making a simulated crash in post using fluid dynamics simulations.

Gnomon Master Class Martin Krol - Environment Creation

Tutorial & e-learning. April 25, 2011 at 02:26 by viphan.

Gnomon Master Class Martin Krol - Environment Creation
English | Video: .FLV | 1024x768 | Audio: MP3 96kbps | 2.13Gb
Genre: eLearning