Steel Storm Burning Retribution v2.00.02653 multi7 cracked-THETA

Games. May 20, 2011 by CONFiG.
Steel Storm Burning Retribution v2.00.02653 multi7 cracked-THETA

Steel Storm Burning Retribution v2.00.02653 multi7 cracked-THETA

a top down action shooter with old school spirit. It marks the return of top-down shooters with new twists. The game has score oriented competitive gameplay, and is designed for people who like fast paced action, hordes of smart enemies, destructible worlds and ground shaking explosions.

The events take place in an alternative universe where you control an advanced hovertank, packed with the most advanced and sophisticated weapons. Your task is simple, but nevertheless not trivial. In the fight against extraterrestrial invaders, you must prevail!

• Enjoy fast paced and streamlined gameplay
• Engage in online warfare with up to 16 players in any of the multi-player modes
• Pave your way to victory with the burning remains of your enemies through 25 different missions
• Complete Challenges and unlock First-Person camera mode
• Create new missions or modify existing ones using the unique real-time collaborative mission editor and share them with the world

+ players now have infinite lives when playing coop
+ added xbox 360 gamepad controls (though, triggers are still not working)
+ set default resolution to 1024x768
+ changed "Intel GFX" to "Netbook mode"
+ translated "Netbook mode" to 6 languages
+ fixed several bugs involving ctf and deathmatch mission rotation
+ fixed a bug in the campaign editor that was not preserving filenames correctly
+ fixed a bug that was saving changes to the player profile while in the menu to the wrong directory due to bad filename preservation
+ fixed a bug that was starting players with bad weapon settings if no file is found when reading their profile
+ added all deathmatch mission rotation on servers after fraglimit is reached
+ chat and team chat now work while the editor is running
+ fixed a bug with effect distance measurement with new effects
+ fixed a bug that wasn't allowing non spawned admin to save in team game modes
+ fixed a bug that was drawing the damage frame around the screen when a player is not spawned
+ fixed a bug that wasn't allowing team chat when menus are active
+ fixed a bug that wasn't allowing ctf missions to be saved when using the save as menu
+ fixed a bug that would update game status for all players when an extra life is picked up in mp
+ fixed a bug that was not granting lives on map start in single player mode
+ increased the size of the stun and weapon disable effects to make them obvious
+ fixed a bug where stun effects applied to every object within shockwave range
+ Flyers now increase yaw speed when about to dock to avoid flying in circles around their port
+ added new effect status system for networked ents
+ added stun and weapon disable effects
+ moved smoke and burn effects to the new networked effects system
+ objects now continue to smoke when they are burning
+ team colors are now set on player ents in game modes with teams (actual color can vary based on the player's profile color)
+ profile configs save in lowercase
+ fixed a bug that was causing Flyers to face the wrong direction when spawning and orient themselves in the wrong position before docking
+ fixed a bug that was causing Flyers to not play their spawn sound
+ Flyers now decide their elevation on a more accurate level
+ implemented new Flight AI for flying NPCs that uses traces instead of cells
+ flyers now have a 5 homing missile limit just like their 5 rocket limit
+ when Flyers revive they no longer reset their rocket/missile count and no longer reset their refuel time (most likely they'll fly back to the carrier for a refuel/rearm)
+ fixed a bug that wasn't allowing any new ents to play event triggered animations or sounds on the client
+ Boss NPCs can no longer be stunned

System requirements:
• Windows XP/Vista/7
• DirectX 9c
• 2 GHz
• 1 GB RAM





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