Shatter v1.01 Eng/Fr/Ger/Ita/Spa
Release: 13 May 2010
Genre: Action | Arcade
Developer: Sidhe Interactive
Shatter is a retro-inspired brick-breaking game that merges familiar action with unique twists and a modern crafted production approach that includes:
• Innovative controls, physics effects, power-ups, special attacks, and boss battles which combine to provide an experience that is always interactive.
• Includes Story, Endless, Boss Rush, Time Attack, Endless Co-op multiplayer, and Time Attack Co-op multiplayer modes with leaderboards and achievements.
• A Vibrant 3D Style presented across 10 distinct worlds in up to Full HD.
• A fully scored soundtrack featuring over 90 minutes of award winning original music.
Gameplay is based around that of other block-breaking games such as Breakout, Arkanoid and Ricochet Infinity, the latter from which it borrows many features. The game area consists of a paddle, a ball and field of blocks. To clear a level, the player must destroy all of the blocks. In Shatter, this is most commonly done by guiding the ball into them but blocks can also be destroyed using the Shard Storm power-up, or by hitting the blocks with the paddle its self.
As well as using the paddle to strike the ball, the player can also suck objects towards it or blow objects away. When a block is broken, it releases a number of shards which the players should collect in order to charge their Shard Storm bar. This can be done more efficiently by using the suck function to pull shards towards the paddle.The player collects these shards using the paddle. The suck and blow functions also affect the balls trajectory so can be used to more accurately guide the ball to specific targets. Some blocks also react to the in-game physics and will move towards or away from the paddle as the suck and blow actions are used. The player can activate a shield around the paddle which will destroy blocks on contact however, this also drains power from the Shard Storm metre. If a block hits the paddle when the shield is not activated the player looses control of the paddle for a few moments.
Some blocks contain power-ups. All power-ups in the game are positive and trigger functions such as doubling the number of shards on the screen, making the ball more easily maneuverable or give the player an extra life. The player collects these power ups by catching them with the paddle.
Players can also release multiple balls into the arena at once. While this allows the player to collect points and clear the stage more quickly, it also makes the game more difficult.
.NET Framework 3.0
512 MB RAM