Rigging a Cartoon Car 3 part - Using 3D studio MAX

Tutorial & e-learning. June 1, 2010 by Neit84.
Rigging a Cartoon Car 3 part - Using 3D studio MAX

Rigging a Cartoon Car 3 part - Using 3D studio MAX | 405 MB
Gender: eleaning

Creating a FFD Geometric deformable for car body. Setting up the FFD with morpher modifier. Using layers to manage the scene. Build the shocks to work. Create wheel controllers. Use Spline Select modifier and Linked XForm to get the Front and back axle to link to the tires.

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