Espionage Noir Productions - Private Infiltrator-DEFA
About the Game:
In 1867, ASB was founded by a mysterious criminal figure. It was a private corporation and its sole purpose was global domination. Its intentions were masked to the public by the legitimate packaging business it had as a front. Another mysterious figure, rich, powerful and clever enough to deduce that ASB was behind the recent crime wave founded WEC, a corporation whose sole task was to prevent the ASB from achieving their goal. Since then, an invisible war was fought between these two private corporations. Over the years, WEC had been slowly disrupting the ASB's operations and preventing their plans from being materialised. After destroying most of the ASB's assets, WEC sent their best Agent to the heavily guarded ASB Base in order to destroy both it and what was left of the ASB once and for all. Private Infiltrator tells the story of what happened in that mission.
The game's core mechanics are fairly simple and easy to pick up, yet difficult to master while also retaining a satisfying amount of depth. They revolve around the double-sided nature of light in stealth games enriched by the Noir art style's principles, hacking and bypassing electronic devices, as well as elegant evasion of detection.