Pilgway 3D-Coat 3.3.00A CUDA/SIMP 32/64 bit for Windows | 407 MB
3D-Coat 3 - handy and useful program from the company Pilgway Studio for texturing and detail 3D-obektov.Kompaniya Pilgway Studio, owned by Ukrainian developer, continues to refine its program 3D-Coat 3.0, which is a convenient and useful tool for texturing and detail of 3D- Objects created for 3D-artists and designers, and focused primarily on game development.
The new version of 3D-Coat: - Improved possibilities of sculpting: Added Voxel sculpting allows you to work without any topological constraints. It is not based on surface deformation, and on the construction and filling volume. 3D-Coat V3 supports NVIDIA CUDA technology, which improves performance when working on the interior sculpting. - Per pixel painting - the possibility of per pixel drawing on polygonal surfaces. - Improved tools for changing the topology. - Improved user interface. The new customizable interface is divided into several functional panels, each of which has its own set of hot keys and join the panels. - Improved tools for UV mapping. - Added the ability to visualize the scene with such parameters as: antialiasing, depth of field, ambient occlusion and soft shadows. - Now you can customize the background scene: You can use a gradient, an image or panoramic image. What's new in 3D-Coat version 3? • Voxel skultping - allows any form without any topological constraints as well as create intricate details "out of nothing"! You can change the topology as you wish. This approach gives a complete feeling of freedom during the virtual sculpting - sculpting. It is not based on the change in the shape of the surface, and on the construction and filling volume (volume + pixel = voxel). Feel like a real artist, do not hesitate about polygons and structure, simply expressing himself as a true creative artist! • Per-pixel painting - fast and accurate approach to coloring. Allows you to perform layer-coloring and draw maps of displacement (displacement painting) on a low-polygon and high polygon objects, without distorting the original geometry. With this method you can draw a texture map directly at the site, which is ideal for the constituent elements in low-polygonal games. As a guide you can use the imported map normals. • More sophisticated tools retopologizatsii. New Tool Cap (Cap) allows to fill the holes and finish retopologiyu tails or toes with just one click! • Enhanced program interface. We present a new professional, flexible, customizable interface. The program window is divided into several separate working spaces (rooms). Each room has its own set of shortcut keys and attached panel. Also, you can easily maintain their own interfeysa.Vy layouts can easily maintain their own preferences. • Improved UV-mapping tools. You can move, rotate and scale the individual «UV-islands", automatically or manually to UV-layout. • Ability to render scenes with smoothing, adjusting depth of field (focus), global illumination (using ambient occlusion), and soft shadows. • Adjustable background scenes, as which can be used gradient fill, image (including - panoramic). Picture sample may be attached to any axis.