Maya 2012 New Features Tutorial
English | Fileserve & Filesonic | .flv | 559Mb
Craft Animation Tools
Easily create believable, complex camera movements that mimic real-world setups, with 4 new camera rigs from the Craft Director Studio™ animation tool.
Editable Motion Trails
Edit animation directly in the viewport without the need to switch context to the graph editor.
Enhanced, Consistent Graph Editor / HumanIK Enhancements
Enjoy some of the best features from the f-curve editors within each of the products in the Autodesk Entertainment Creation Suites 2012, combined into a toolset that offers more consistent functionality and terminology.
Working with characters is now easier in both Maya 2012 and MotionBuilder 2012, with an enhanced interface and unified solver for HumanIK® technology (formerly implemented as FBIK in Maya).
New Simulation Options
Create compelling dynamic visual effects in less time, with new simulation options that incorporate industry-leading technology into Maya.
Node-Based Render Passes
Create and edit node-based representations of render passes directly within Maya, to verify and refine your work.
Reorder clips, edit In and Out points, and change camera assignments in the new Sequencer Playlist.
Substance Procedural Textures
Achieve a vast range of look variations with a new library of 80 Substance procedural textures.
Viewport 2.0 Enhancements
Evaluate your work in a higher fidelity environment with full-screen effects in the high-performance viewport.