- 3ds Max 2011: Particle Effects-QUASAR

Tutorial & e-learning. October 23, 2010 by bomb. - 3ds Max 2011: Particle Effects-QUASAR | 1.21 GB
Genre: eLearning

In 3ds Max 2011: Particle Effects, Steve Nelle shows how to create a wide variety of particle special effects including smoke, water, and explosions. The course provides a detailed explanation of both event and non-event particle systems in 3ds Max, in addition to addressing the importance of a particle's material, the use of Space Warps and Deflectors, and creating fluid effects using MetaParticles. Six start-to-finish projects are also included in the course, which show practical techniques for creating ocean water for underwater scenes, mudslides, and more. Exercise files accompany the course.

Topics include:
•Controlling particle timing, quantity, and rotation
•Comparing particle system types, such as PArray, Super Spray, and more
•Using instanced particles to customize a particle's shape
•Understanding how to set up a particle flow
•Wiring PFlow operators and tests to change particle behavior
•Creating realistic-looking particles using maps
•Adding Gravity and Wind
•Using Space Warps like Vortex, Motor, and PBomb
•Making particles follow a path
•Spawning particles
•Creating realistic smoke


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  • [23-10-2010]