Luxology modo 501 SP2 Osx Cocoa 64bit - MacOSX | 321.44 MB
Luxology modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow.
Modo 501 service pack 2:
Fixed: Potential crash when a dynamic-datatype command using query operators is mapped to a key
Fixed: Potential crash for the collapsed Shader tree popups.
Fixed: Potential crash in UV group bevel when polygons in the group are partially mapped.
Improved: Stat command text value hints.
Fixed: OpenEXR channel names can't be more than 32 characters long, channel name is now truncated.
Improved: SDK docs.
Fixed: Potential crash in the color picker.
Fixed: Potential crash saving color presets.
Fixed: Potential crash when loading presets or scenes that contain the same images.
Fixed: Potential crash when attempting to network render with multiple frame passes.
Improved: rayGL offset in light views.
Fixed: Added missing command in environment contextual popup.
Fixed: Potential crash in texture baking.
Fixed: Source of NaNs in renders with fur and/or curves.
Improved: Third party help menu options.
Fixed: Assemblies saved as presets potential cause crash in modo when re-opened.
Fixed: Potential crash bug with patch tool.
Fixed: Adding extra point using Add Point tool when the target polygon is line.
Fixed: Layered EXR files still have some problems with default render output names.
Improved: Sending lines over telnet.
Fixed: Potential crash from SWKit with long item list names.
Fixed: Various small bug fixes to resolve crashing and improve stability.
Update for previous installed Modo 501
Just open the dmg and replace the modo file in applications.
More info: http://www.luxology.com/support/modo501_SP1_details.aspx