Graphic Remedy gDebugger v5.5.0.10370

Software, System Tools. May 19, 2010 by imfamous.
Graphic Remedy gDebugger v5.5.0.10370
Graphic Remedy gDebugger v5.5.0.10370 | 20.5 MB

Save Precious Debugging Time and Boost Application Performance gDEBugger is an advanced OpenGL, OpenGL ES and OpenCL Debugger, Profiler and Memory Analyzer. gDEBugger does what no other tool can - lets you trace application activity on top of the OpenGL, OpenGL ES and OpenCL APIs and see what is happening within the system implementation.

Main features:
» Supports all OpenGL versions up to version 3.0 standard and additional OpenGL, WGL and GLX extensions
» Supports OpenGL ES version 1.1, EGL version 1.1 and additional OpenGL ES and EGL extensions
» Supports multi-context and multithreaded applications
» Launch any OpenGL or OpenGL ES application for a debugging, profiling or memory analysis session
» Suspend the application process run at the next OpenGL function, draw call or frame
» Set a breakpoint on an OpenGL function / extension function
» Track OpenGL errors and automatically suspend the application run when OpenGL errors occur
» View the application's graphic memory consumption, track graphic memory allocated objects and receive reports (or set gDEBugger to break on) graphic memory leaks
» Locate unrecommended OpenGL function calls, redundant state changes, and time consuming get functions using Analyze Mode and the Statistics Viewer
» View allocated texture objects, their parameters and the textures' data as an image or as "raw data" arrays
» Find deprecated OpenGL function calls, view information about each deprecated feature and get suggestions for a forward-compatible alternative to each one
» View vertex batch statistics to improve the ratio between API calls made and vertices rendered
» Supports all texture formats including 1D, 2D, 3D, Cube map, texture arrays, and displays all texture mipmap levels
» View static buffers', framebuffer objects' and pbuffers' data as an image or "raw data" arrays
» View vertex buffer objects' data in a spreadsheet, matching the data type and format (including glInterleavedArrays formats)
» View framebuffer objects' attachment points (depth, color and stencil) and attached objects
» Export textures and buffers data as image files to the disk
» View allocated GLSL programs and shaders, their parameters, active uniforms' values and shaders' source code
» View OpenGL state machine variables
» Force the OpenGL Polygon Raster mode to view the rendered geometry
» Locate graphic pipeline performance bottlenecks using the Performance Analysis toolbar, Performance Graph view and Performance Dashboard view
» View OpenGL Function Calls Statistics to locate (and then remove) redundant OpenGL function calls, OpenGL state changes, etc
» View the application threads' calls stack and the associated source code
» View your graphic scene as it is being rendered, either in full speed or in slow-motion mode
» View Render context information, including OpenGL version, shading language version, resource sharing and pixel format details
» Supports NVIDIA GPUs Performance Counters via NVPerfKit
» Displays NVIDIA GLExpert driver errors and warnings
» Supports ATI Hardware Performance Counters
» Supports S3 Graphics Hardware Performance Counters
» View and log the OpenGL calls executed in each OpenGL context
» Output an OpenGL calls log into a file
» Display the current machine and OpenGL implementation details, including the available pixel formats and OpenGL extensions

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