Gnomon Workshop: Look Development with Mental Ray: 3Ds Max Techniques with Alessandro Cangelosi

Tutorial & e-learning. June 16, 2011 by Eraser83.
Gnomon Workshop: Look Development with Mental Ray: 3Ds Max Techniques with Alessandro Cangelosi

Gnomon Workshop: Look Development with Mental Ray: 3Ds Max Techniques with Alessandro Cangelosi
English | 1024x768 @ 621 Kbps 15 fps | MP3 48 Kbps | 1.67 Gb

In this DVD, Alessandro Cangelosi introduces you to the different techniques needed for realistic architectural visualization, creating procedural naturalistic environment, scripting, and secondary effects such as depth of field and volumetric light. He tells the story of a procedural modeling, shading, lighting, scene management by mental ray, as well as about the final unification of rendered passes through Autodesk Combustion and Composite, (aka Toxik), and all for the sake of photo realistic look. Alessandro also explains how you can effectively control the imaging setup using MAXScript, with the possibility of add the necessary tools in the manufacturing process.

Topics Covered:
- Procedural Modeling
- Efficient Scene Management
- Lighting Strategies
- Shading Pipeline and mental ray Features
- Production Shaders
- Render Passes
- Scripting
- Compositing in Combustion and Composite (aka Toxik)

Chapters:
1. Architectural Cinema Look : Interiors
2. Procedural Natural Environment
3. Introduction to Live Integration
4. Render Utility Development
5. Depth of Field
6. Volume Lights

Video: 1024x768 (4:3); 621 Kbps; 15,000 fps; 0.053 bpp
Audio: 22.05 KHz; MPEG Layer 3, 1 ch; 48.0 Kbps


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