Gnomon - Master Classes 2009. All 16 classes

Tutorial & e-learning. February 1, 2010 by kittylovely.
Gnomon - Master Classes 2009. All 16 classes

Gnomon - Master Classes 2009. All 16 classes | 17.39 GB

Join the Gnomon School of Visual Effects for two weeks of new, exclusive classes in an interactive, online event. Each 2-3 hour class focuses on a different element of the VFX industry and allows individuals to discuss the content with the instructors. One ticket gives you access to all 16 classes!

Manufacturer: Gnomon
Year: 2009
Language: English

Digital Female Character Design and Creation
Instructor: Sze Jones
Learn to create breathtaking 3D females from Blur Studio's Sze Jones, covering both artistic and technical techniques.

Drawing From Design
Instructor: Feng Zhu
Acclaimed concept designer Feng Zhu shares how to create designs that strike a balance between uniqueness and mass-market appeal.

CG Survival Kit
Instructor: Jeremy Cook
Working hard and working smart are not the same thing. Learn to work more efficiently and make smarter decisions in your 3D workflow.

Creature and Character Design
Instructor: Neville Page
Neville Page, lead creature designer on Star Trek, shares how to utilize a variety of techniques to create a unique character design.

Dark and Stormy Nightmares: The Art of Dreaming on Paper
Instructor: Iain McCaig
Storyteller and artist Iain McCaig shows how to tap into your dream-mind.

Creature Development
Instructor: Alex Alvarez
Alex Alvarez will cover his 3D creature production process and how to work fast in the face of deadlines.

Environment Creation
Instructor: Martin Krol
Martin Krol will discuss the creation of a 3D environment utilizing Modo, Cinema 4D and ZBrush.

Traditional Art Values Applied to Digital Art
Instructor: Craig Mullins
Renowned digital painter Craig Mullins shares how he applies the timeless values behind traditional art to digital art.

Environment Modeling for Production
Instructor: Reo Prendergast
Reo Prendergrast of Blizzard Entertainment will show the creation of detailed environment assets, both organic and hard surface.

Mastering ZBrush 3.5
Instructor: Ryan Kingslien
Harness the power of ZBrush 3.5 for character, environment and concept design pipelines with Master ZBrush Artist Ryan Kingslien.

Overview of the Feature Film VFX Process
Instructor: Jeff Okun
Visual Effects Supervisor Jeff Okun walks us through the entire feature film VFX process, from beginning to end.

Workflow for the Animation Process
Instructor: Nick Whitmire
Nick Whitmire of Blur Studio shows you the complete workflow behind an animated scene.

The Digital Creature Creation Pipeline
Instructor: Alvaro Buendia
Alvaro Buendia of Blizzard Entertainment shares his process behind creating a digital creature.

Music Video Post-Production
Instructor: Ergin Kuke
Ergin Kuke will discuss the various tasks involved in post-production work for music videos, from concept to completion.

Sculpting Comic Book Statues and Maquettes
Instructor: The Shiflett Brothers
Learn to sculpt a comic book industry style statue from armature to fully roughed out sculpture.

Design and Visual Communication of Vehicles
Instructor: Scott Robertson
Scott Robertson will explain his approach to designing a variety of vehicle types for video games.

Video Codec: Flash
Video: FLV4 1024x768
Audio: MPEG Audio Layer 3 44100Hz mono 48Kbps



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