fxphd - C4D211: Intermediate Cinema4D | 1.09 GB
This class is the logical next step for those that have already completed the Cinema 4D 101 and 102 courses. This is an updated course that is based upon content from the previous and now outdated C4D201 course. Using the latest release of Cinema4D, all the techniques covered will be using the current feature set of the application. The main focus of the course will be using Cinema4D to create motion graphics. Through all the classes, general workflow and project management will be discussed, including organising your scenes in the object manager, use of layers, and managing layouts.
We will look at practical uses for many of the features, including MoGraph, Thinking Particles, Hair, Dynamics, Cloth, Mocca and Sketch and Toon. This will also involve practical use of Xpresso, material and shader exploration, lighting and rendering techniques.
Throughout the term we will work on both tips and techniques in workshop style classes, as well as project based motion graphics projects. Specifically taking a concept and developing the animation, outputting various render passes and compositing these in After Effects.
Based in Sydney Australia, Tim Clapham is a multi-disciplinary animator and compositor. Evolving from a solid foundation in traditional animation using both Film and Video, Tim soon transitioned into the digital domain and has forged a solid career in the world of Motion Graphics. With over 11 years of industry experience, Tim is accomplished with many 3D animation and Digital Compositing applications.
As the owner of Motion Graphics and Animation company Luxx, Tim is hands on with every project that the company produces. With a history of working with many global Advertising and Broadcast companies, the work Tim produces is both technically challenging whilst maintaining innovation and high quality.
Class 1: Building a 3 second logotype animation in Cinema4D using Mograph and Particles. The first part of a two week class. In the first week we shall use the MoGraph Fracture object to animate splines using various MoGraph Effectors. We will animate the camera and make some f-curve adjustments to fine tune the animation. The class will discuss organizing layouts and object management using layers.
Class 2: Building a 3 second logotype animation in Cinema4D using MoGraph and Particles. The second part of a two week class. This week we use Particles in combination with MoGraph Cloner and Tracer, working with Plain, Random and Time Effectors. Create some materials and link the shader properties through user data.
Class 3: A workshop exploring the use of MoGraph and Particles. We'll look at using the Matrix object to generate Thinking Particles and some of the possibilities and limitations of doing this. Using the Matrix object to create particles on an object then blending between MoGraph control and Thinking Particles Xpresso control. Using Particle systems as Falloff on MoGraph Effectors, combining this with the Cloner Sort mode.
Class 4: Part 1 of a 2 week project. Model a logo from illustrator artwork. Create a joint chain with dynamics. Intro to mirror tool. Intro to skinning and using mesh deformer to transfer deformation to parametric objects. Using the Connect object.
Class 5: Part 2 of a 2 week project. Create simple shaders for logo. Add sketch and toon for depth based stroke. Set up multipass renders using colour management and linear workflow. Configure AE project to work with linear colour.
Class 6: Breaking objects apart. Exploration of using ExplosionFX Deformer, Fracture Object, Thinking Particles PBlurp and PFragment and Dynamics. We also take a brief look at two third party plugin solutions.
Class 7: Some alternative uses for Cloth and Hair. Fixing Cloth, Belting Cloth and Cloning onto Cloth objects. Creating a bouncy hairy cloth object. Cloning polygon objects with Hair.
Class 8: Part 1 of a 3 part class. During the next three weeks we shall take a concept and develop it into a completed animation. In week one we will look at some simple storyboards and artwork. Take the artwork and use it to construct the initial logos in Cinema4D. We will use XRefs to combine the scenes ready for the animation. Build a camera rig using User Data and Xpresso, then block out the first stage of the animation.
Class 9: In week two we expand upon the first weeks work. Cloner to animate clones along a spline and randomize clones. Animated offset with texture tags. Using Shader Effector for controlled rotation values. Updating XRefs.
Class 10: In the final week of the project we fine tune the camera move. Work with Sort option and Modify Clone parameter on effectors. Export 3D Data and Object Buffers. Import the AEC to examine the result and possibilities available in After Effects.
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