Flash Professional CS5: Creating a Simple Game for Android Devices 2011 with Paul Tranl

Tutorial & e-learning. April 3, 2011 by viphan.

Flash Professional CS5: Creating a Simple Game for Android Devices 2011 with Paul Tranl
English | MOV | H264 1382kbps | 960x540 29fps | ACC 48000hz | 647 MB
Genre: Video Training

In Flash Professional CS5: Creating a Simple Game for Android Devices , Author Paul Trani Shows How to translate existing Flash skills from the Web to Mobile Devices while Designing a game in Flash and Publishing IT AS an AIR app for Android. The finished application includes collision detection, random enemy creation and movement, shooting capabilities, multiple levels, and even a high score screen. This course also goes beyond game functionality and shows how to use mobile capabilities such as the accelerometer and gestures to control graphics, use the hardware keys to activate menus, and also how to optimize content so it plays well on mobile devices. Also included are instructions for distributing an app through the Android Market. Exercise files are included with the course.
0. Introduction
Welcome 01:00
Using the exercise files 00:48
1. Introduction to Mobile
Understanding the user 04:02
Flash content on Android devices 03:14
2. Mobile Game Setup
Reviewing the game 01:50
Creating a file in Device Central 05:39
Reviewing the game structure 08:23
Adding code snippets 01:36
3. Basic Game Movement
Animating the intro screen 08:13
Moving the player 08:13
Adding enemies 06:49
Adding movement 04:16
Adding chance and randomness 08:42
4. Advanced Interactivity
Adding lasers 08:14
Detecting collisions 07:57
Adding explosions 06:26
Removing assets from the stage 08:50
Adding audio 03:03
5. Scoring
Adding scoring and levels 07:41
Subtracting lives and ending the game 04:26
Creating a results screen 05:08
Displaying the score 06:57
Saving and loading game results 09:00
6. Mobile-Specific Functionality
Detecting movement with the Accelerometer 06:39
Using the swipe gesture 04:42
Using hardware keys 05:53
7. Optimizing for Mobile Devices
Handling exits and idle mode 03:31
Handling activation and deactivation 06:14
Optimizing graphics 07:14
Optimizing ActionScript 06:19
8. Publishing
Creating the application files 08:23
Creating the app (Mac) 05:05
Creating the app (PC) 07:19
Publishing to an Android device (Mac) 07:07
Publishing to an Android device (PC) 06:47
9. Uploading to the Android Market
Uploading to the Android market 07:07
Downloading from the Android market 01:49
10. Conclusion
Next steps 01:22


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