EURISKO vRoom 1.1 build 130 for Lightwave3D

Software, Graphic & Design. November 18, 2009 by Dizel.
EURISKO vRoom 1.1 build 130 for Lightwave3D

EURISKO vRoom 1.1 build 130 for Lightwave3D | 8.53 Mb

vRoom is designed to simulate the interiors of buildings and the glass panes through which these interiors are seen. Previous to vRoom a Lightwave artist had three choices when it came to the windows on a building:
Have completely reflective windows that you cannot see into.
Have nothing inside their building.
Laboriously hand craft each room and using regular mapping techniques.

Option 1 is sometimes suitable, but not always and even if it is one must handle the subtle glass distortion effects needed for a convincing render. Option 2 can result in faster turnaround times but it has obvious drawbacks, particularly in the case of the high rise example building shown below. The building looks incomplete and lifeless. Option 3 will partially get the results desired, but only after a substantial investment of an artists time. However, if changes are then desired, all rooms must then be re-edited. vRoom was made to solve this issue by creating a shader that will automate this laborious task and give artists options that were previously unavailable.

Features include:
Pseudo room geometry creation at render time
Automatic asset allocation from image library
Automatic allocation of curtains, blinds or other items to be seen in windows:
Per window pane distortion effects including
Inwards/outwards bulging
Individual pane tilts
Built in Perlin noise with per pane offset capability
Nodal control of
Percentage of lights switched on
Exposure and it's varance
Blinds up/down amount
Window tint
Diffuse colour and amount
and more...

Requires minimum of Lightwave v9.3.1

Available for PC 32/64 bit

Changes in version 1.1

When compositing into some plates, it was noted that the insides of buildings appeared very dark and no detail could be seen. With this in mind, the user can now specify a solid colour (with random hue and brightness variance) and use this instead of image library interiors.

In the event that there are no internal images to be looked up, this colour will be rendered instead. An option to randomly shift the hue of window garnish images (blinds, curtains, etc) has also been added.

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