E.Y.E: Divine Cybermancy is a FPS/RPG video game developed by Streum On Studio. The game was built using Valve's Source engine. E.Y.E: Divine Cybermancy is set in a dystopic future and includes game mechanics such as trauma management, psi powers, character upgrades, and a hacking system. The game is based on the role-playing board game A.V.A. developed by Streum On Studio in 1998.
Release Name: E.Y.E: Divine Cybermancy-TiNYiSO
As a member of the strange secret society E.Y.E, you wake up after a fight in which your fellow teammates were killed. E.Y.E, an armed branch of the Secreta Secretorum is attempting a coup against the all-powerful Federation, a coalition of several worlds and planets that rule with an iron fist. To complicate matters, E.Y.
After unending war with metastreumonic Force, the powerful organisation Secreta Secretorum that you belong to is finally ready to undermine the head-strong federation, despite an intense struggle for power.
A dark and mysterious universe (inspired by Blade Runner, Ghost in the shell and Warhammer 40K) for hours of original gameplay thanks to 10 physical and psychic skills, 14 cybernetic and upgradable implants, along with an integrated R&D system, all serving a delicate scenario where conspiracy, horror and treason rule. Based on the RPG "AVA", developped by Streum On Studio in 1998.
The multiplayer, teamplay, co-op directly influence solo play, and vice-versa. The limits of solo and multiplayer games are finally left behind.
Psychological and mental traumas management.
25 weapons, different shooting modes, dynamic precision,drilling shots, iron sighting, extended zoom.
Complete hacking system with game play impact. 5 devastatingly subtle PSI powers.
About 20 NPC with non-scripted, fully reactive and efficient AI, endowed with a sense of initiative. Bloody close combat with technical detail. Incredible physical movement realism thanks to Source Engine physics.
Excellent replayability due to primary and secondary missions, dynamic environments, non-linear level progression, and random NPC appearance. Death doesn't penalise players: no need to restart the current mission.