Digital-Tutors : Introduction to Dynamics in Maya

Tutorial & e-learning. May 5, 2010 by bomb.
Digital-Tutors : Introduction to Dynamics in Maya
Digital-Tutors : Introduction to Dynamics in Maya | 1.59 GB
Eglish | MOV | 788x648 | 15 fps | SVQ3 709 kbps | MP3 176 kbps

Learn a how to create dynamic simulations and effects with creative projects and practical examples using particles, fields, soft bodies, and rigid bodies. Contains over 5 hours of project-based training and guides artists new to dynamics step-by-step through a proven approach to generating effects and simulations efficiently.

Popular highlights include:

•Introduction to Particle Systems
•Understanding Rigid Body Simulations
•Overview of Dynamic Fields
•Setting up Simulations
•Particle Instancing
•Rendering Particles with Maya Hardware
•Software and Hardware Render Buffer
•Fire Effects
•Smoke Effects
•Lightning
•Fireworks
•Explosive Effects
•Attaching Particles to Curves
•Creating Soft Body Effects
•Colliding Particles with Surfaces
•Rigid Body Simulations with Weighted Objects
•Particles Interaction with Rigid Bodies

Course Outline

01. Introduction and project overview
02. Emitting particles - explosion
03. Emitting particles from objects - precipitation
04. Affecting particles with fields - geyser / fountain
05. Rendering particles - snowfall / steam
06. Creating a conveyor belt effect with particle instancing
07. Exploring different ways to create particles with a Particle tool
08. Exploring Soft Bodies and Springs
09. Creating a bowl of candies with Rigid Bodies
10. Using Initial States and Caching
11. Baking simulations
12. Effects - Fire
13. Effects - Smoke
14. Effects - Fireworks
15. Effects - Lightning
16. Effects - Surface Shatter
17. Effects - Solid Shatter
18. Effects - Crack Shatter
19. Effects - Curve Flow
20. Effects - Surface Flow
21. Render Type - Points
22. Render Type - Streaks
23. Render Type - Multipoint / Multistreak
24. Render Type - Numeric
25. Render Type - Sphere
26. Render Type - Sprite
27. Render Type - Blobby
28. Render Type - Cloud
29. Render Type - Cloud attributes
30. Render Type - Tube
31. Fields - Air
32. Fields - Drag
33. Fields - Gravity; Uniform
34. Fields - Newton; Radial
35. Fields - Turbulence
36. Fields - Vortex
37. Fields - Volume
38. Controlling particle systems with Goals
39. Creating particle collisions
40. Moving rigid bodies with particles
41. Introducing goals to a soft body simulation
42. Taking a closer look at springs
43. Setting up a soft body on a lattice
44. Applying constraints to rigid bodies
45. Using Fluids as fields
46. Using Fluid effects with particle shading
47. Conclusion


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Digital-Tutors : Introduction to Dynamics in Maya


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