Digital Tutors - Automotive Rendering with HDRI Light Studio and Maya | 355 MB English | VP6F 782x646 | MP3 96 Kbps Gender: eleaning
In this series of lessons, we will learn how to use HDR Light Studio and Maya together in order to create high-quality studio lighting for your automotive renders. We will begin this course in Maya, where we will learn how to set up an image-based lighting environment in preparation for rendering. From there, we will jump into HDR Light Studio, which will allow us to easily create high dynamic range images which can mimic realistic studio lighting. We will learn how to control the appearance of synthetic lights within HDR Light Studio, as well as discussing many techniques which can dramatically increase the efficiency of your lighting workflow in both Maya and HDR Light Studio.
Lesson Outline (13 lessons)
1. Introduction and Project Overview 2. Creating an image-based lighting environment in Maya 3. Creating primary light source in HDR Light Studio 4. Adding ground shadows to our IBL environment 5. Applying tone-mapping to the Maya camera 6. Altering Background Synthesis in HDR Light Studio 7. Using guide lights in HDR Light Studio 8. Adding reflections to the rear of the car 9. Creating highlights for the roof of the car 10. Adding reflections to the front hood area of the car 11. Using dark lights to enhance reflections 12. Adding specular flakes to the car paint shader 13. Creating high dynamic range renders from Maya