An update for Consortium, Update v1.1-RELOADED
MAJOR FIXES AND IMPROVEMENTS
Alignment changes will now default to NOT showing during gameplay. Can toggle back on if you wish.
Can now browse finished streams from the front-end
Major update to player conversation choices across the entire story
Major polish to saving and/or not saving p1
Fixed many instances where conversations simply would not trigger sometimes, stopping the game.
Fixed b8's cabin being open too early and player ruining the murder scene
Fixed and polished R25 escoring merc into brig sequence
Fixed issue with traitor not showing up in the barracks when she blinks away, which was blocking an entire series of barracks scenes PLUS fixing a previously untriggerable achievement
Fixed crash that would happen if players ran out of medbay in the beginning immediately after walking into it.
vt_tutorial: tightened collision to prevent bots from falling through the world, causing non-progression
Fixed it so punching will trigger combat with the mercs during the surrender thread and punching will harm mercs correctly
Fixed some characters not properly getting killed when they were sucked out of Zenlil
Major polish to how the music triggers during the traitor fight
Fixed overlapping credits music
Fixed issue with players getting stuck on K15 in her cabin
Fixed issue with pawn hanging in mid-air in Global Ops while lying down after the traitor fight
Fixed issue where Wade would run away from briefing room IF he was previously saved by R13
Fixed it so you can only heal characters if you actually have energy for the nanites
Polished player entering k15's office logic
Fixed another instance where K15's invitation to come visit the Queen would overlap another CMC convo
Fixed instance where vt finishing music plays on top of the b6 intro music
idgi-1 error and static for invisible walls
Fixed upsidedown texture in hangar bay
Added additional trigger in hangar bay to trigger fight if player tries to get into the upper crawl
Polish and fixes to JW section
Fixed mission pod screen to show "launched" if Pod was launched from the story
Reduced whistling frequency of rooks in briefing room
Fixed issue where elevator hatch door was not openable functional from the upper crawl side despite saying "unlocked"
No longer possible to get stuck at the bottom of the elevator
fixed upper avionics hatch not locking when first entering cockpit
Fixed R3 appearing in the briefing in a broken manner
Fixed Kieran getting stuck in cabins hallway and not coming to mission ops until later
Fixed incorrect line firing when player holsters their weapon after the surrender thread battle finished IF the player never had a weapon when surrendering AND IF the battle started from ????ing off the merc via dialogue
Fixed manual weapon control doors so they remain open immediately after Zenlil defense minigame, then close.
Added missing chip replacement sounds for upper crawl chip banks
Fixed ambient music not turning off when the traitor event happens in K15's office