cmiVFX - Houdini Hip Tricks Volume 2
English | M4V | AVC 1040x592 15 fps | AAC 41 kbps | 437 MB
Hip Tricks Volume 2 has much to offer the future or current FX TD, in robust ways of showcasing inventive research and development technology. We go all out, showing you how to achieve new and interesting tools, so you can continue to create and wow the general public with your accomplishments. The content in this video is based on years of fulfilling user requests, and taking those requests to new levels. When it comes to high end CG and VFX training, there is only once choice... cmiVFX!
Row Row Row Your Boat
Using Houdini Ocean Tools plug-in (HOT), we'll create and ocean that emits foam and splashes. We then we'll add a ship that floats on the ocean in which the movement of the ship will be driven by the ocean. Once we do that, we'll use the floating, moving ship to deform the ocean as it advances and emits spray at collisions with the waves.
Believe it or not, we'll will build a complete playable game inside Houdini, using out-of-the-box tools and a little bit of Python code. This project is a real statement that Houdini can do just about everything that you can throw at it. Don't think of Houdini as a 3D app, think of it as a 3D Operating System.
Alvaro Castañeda, best known as "Varomix" is a 33 years old CG Generalist TD. He lost a little of his self back in 1993 at a Jurassic Park screening, and that totally changed his life. Toy Story finished the job in 1995 - there was no turning back!. He started his way in 3D back in 1998, first using 3ds Max, then Cinema4D and finally in 1999, I met Maya 2.0. Since then I've done CGI for print, web, TV, Film, DVD, I guess anything that has pixels in it!. He started using Houdini in 2002 shortly after Side Effects launched the Houdini Apprentice Program. He had also done on-set VFX Supervision and DOP Assisting. He'll soon move to Toronto to continue his career as a Houdini Generalist.
*** Project files are included