Character Texturing for Production Texturing Techniques with Ben Neall (2008)

Tutorial & e-learning. October 28, 2011 by Muawia.

Character Texturing for Production Texturing Techniques with Ben Neall (2008)
Manufacturer: thegnomonworkshop | Year: 2008 | 330 Minutes | Product Code: BTS04
Video: QuickTime Movie 1024 x 743 | 1.76 GB

BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. In this chapter of the BTS series Ben Neall explores the many aspects of texture creation for the main character Geo. Some of these aspects include techniques such as UVing, Projecting, Texture Painting using 2D and 3D softwares, as well as overviews of shader and render setup. Ben also shows techniques to help the artist in the visual development stage, using compositing software to make real-time decisions. The viewer will also see actual production meetings in which the design and creation of the textures are discussed.

UV Layout for the Head
UV Layout for the Suit
Texturing Flesh
Texturing the Clothing and Cigar
Creating and Using Reference
Working with the Art Director

01: Intro / First Production Meeting
02: Photo Shoot
03: UVing the Head
04: Texturing the Head
05: Shaders & Compositing
06: Cigar: Start to Finish
07: UVing the Suit
08: Texturing the Suit
09: Second Production Meeting
10: Compositing the Suit
11: Outro

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