From creator Sheldon Pacotti
Against the "smart germs" of tomorrow's biowarfare, nanites will be our drone soldiers, but for how long? Enter the fluid living world of Cell (built from "dynamic voxels") to witness the emergence of new life: YOU, a nanobot who shoots deadly colloids, builds defenses and supercharged weapons, deciphers enemy nanotech -- and awakens, during a battle with disease inside a sick little girl, to a marvellous realm, a universe of molecules waiting to be conquered.
From creator Sheldon Pacotti:
“We wanted to make a game where every speck of color is part of the game, alive with game-state and meaning. No soulless collision cylinders. No titillating illusions. Just a deep simulation of human flesh rendered with 1,000,000 ‘dynamic voxels.’”
Life, in every cell of the game world
Tactics, as you choose between construction and direct attacks
Drama, as you learn why your meager life as unit KRV-2134-C is of such interest to the human beings above
Nirvana, as you are slowly mesmerized by a fully synced soundtrack, in which every song and body pulse line up to a constant tempo
17 levels of punishment. You deserve every one of them.
Writing by Sheldon Pacotti, veteran scriptwriter for games like Deus Ex and America’s Army
Sound, passed through the human body and transmuted by Robin Arnott, designer and soundscape artist (Deep Sea, Antechamber, The Spire).
Music you’ve never heard before by Logan Middleton of The Laughing
Cut scenes illustrated by Lindsay Rigling Smith of LR Studios and cast and directed by Adam Hilton of Shine Studios
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