Cebas PSD-Manager 2.1 for 3DS MAX (x32/x64)

Software, Graphic & Design. November 22, 2009 by Dizel.
Cebas PSD-Manager 2.1 for 3DS MAX (x32/x64)

Cebas PSD-Manager 2.1 for 3DS MAX (x32/x64) | 6.62 MB

psd-manager™ is the first and most advanced PSD file exporter for 3ds max/VIZ available on the market. Now, for the first time you can readjust nearly everything in the rendering with Adobe® Photoshop® or any another application that supports PSD files. psd-manager is the tool to help you save time and money by integrating the tools you best know and like.

# Unique support for 16 bits per channel PSD files
# Produces 100% compatible PSD files (Adobe® Photoshop® file format)
# Output of rendered image as layer with layer mask
# Outputs all 3ds max Render Elements as layers into one single psd file
# Extremely customizable render element layers (order, blending modes,...)
# Easy setup through builtin preset system and automatic layer sorting
# Optimized render element presets for finalRender and V-Ray
# Output of objects as separate layers and channels
# Output of groups of objects as separate layers and channels (using Object IDs)
# Output of materials as separate layers and channels (using Material Effects IDs)
# Output G-Buffer channels (Material Effects ID, Object ID, Node Render ID, Normal)
# Embedding of camera and point helper animation for import into Adobe After Effects
# Unilimited free network rendering
# Can selectively prevent standard 3ds max image/render element file output
# Low memory requirements through on the fly processing

Autodesk 3ds max 6/7/8/9/2008/2009 (32-bit and 64-bit) or VIZ 2005/2006/2007/2008

Feature Compatibility
Rendered Image Output
Compatible to all renderers.
Render Elements Output
Compatible to all renderers that support 3ds max render elements (optimized for Scanline, mental ray, V-Ray and finalRender).
G-Buffer Output
Compatible to all renderers that support the 3ds max G-Buffer. Support for multi-layer G-Buffers results in increased output quality (Scanline, V-Ray, finalRender).
Scene Data Output
Compatible to all renderers.

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