Bunkspeed's HyperShot delivers interactive 3D rendering. It's real time, for everyone, from anywhere-even your laptop. See instant global illumination and physics-based materials on models come alive, right before your eyes, with stunning photographic results. Science based and patent-pending, HyperShot equips you to simply load your models and environments, then see high-tech automation in action, or scale up and customize completely.
From industrial design to marketing photography, satisfy your needs for stellar speed and utmost quality. So real, you can skip physical prototypes. Designs are rendered on the fly. What used to require daunting effort, time and expertise can now be done by anyone on your team. In minutes, not hours, or days.
All new bump mapping. Place a bump map on any material including metal, plastic, glass, xray, and thinfilm, using any JPEG, TIFF or PNG image. Choose from various mapping types (uv, box, planar, cylindrical, spherical). Alpha/Transparency channel is supported for bump decal creation. Combine with textures on non-transparent materials for the most realistic look. Use of true normal maps instead of image file to get the most refined look for bump maps. Bump dialog has the same functions as the new and improved texture dialog.
Improved texture manipulation. Place the center of the texture or decal exactly at the position you want on the model with a single mouse click. When experimenting with various textures and decals, a “Reset” button lets you quickly reset all values to quickly start over “with a clean sheet of paper.” “Intensity” let’s you control the brightness of the texture on the object with a given material.
Environment height adjustment. Move the environment up or down relative to its overall size. This gives users greater control over placement of light and reflection of the environment (HDRI).
Better ground shadows. When rendering the final image, you will notice that the ground shadows are now calculated cleaner every time the “Shadow Quality” parameter is increased.
Interactive realtime window resizing. Grab the lower right hand corner with the left mouse button and interactively change the size of the realtime window. The aspect ratio will be maintained. The realtime window size and final render output size are also connected. Changing the realtime window size interactively or numerically will update the render output size accordingly.
Remember on screen positions of dialogs. Remember on screen positions of dialogs: In addition to the main dialog and the material library HyperShot now remembers the position of the “Move Object”, “Material Edit”, “Texture Map”, and “Bump Map” dialog during the current session as well as upon restart. Remember last opened folder. Remember last 5 opened scenes that you’ve worked with under “File”, “Open Recent ...”. Size of material library window is stored when closed.
System Requirements: Windows XP 32/64bit, Windows Vista 32/64bit, Windows 2003 Server Edition 32/64bit, PC w/ Intel Pentium or AMD Processor w/ SSE2 instructions 1GB of RAM 4+GB of RAM, 64bit OS (for large renderings) Disk Space 170MB or more
Program is full version 100% working and tested. Virus Scanned and Crack/Patch/Keygen Included. Installation Instructions Included.