Broken Sword Shadow of the Templars The Director's Cut-TiNYiSO | 741 MB
PC Game | Developer: Kalypso Media | English | 741 MB
Since its original release in 1996, the multi-million selling, BAFTA-nominated Broken Sword has never left the attention of gamers. Recognised as one of the all-time classic point and click adventures, the tale of hapless George, sassy Nico, and their globe- spanning pursuit of the ancient treasures of the Knights Templar, is a fundamental part of any gamer's conscious. Thanks to an ideal combination of smart writing, intelligent puzzles, and a depth of wit, the game is still just as relevant as it was when first released. Now with hours of new content, an overhaul of the interface, and a brand new re-imagining of classic puzzles, the game is set to be discovered by a whole new audience, on two new formats.
Realised for the DS and Wii, Broken Sword: Shadow of the Templars - The Director's Cut takes advantage of the unique nature of both machines and introduces an intricate new story thread for Nico, all while maintaining the classic story that charmed a generation. It's time to experience George and Nico's worldwide adventure in a whole new way, with brand new puzzles, hilarious new jokes, and the distinctive, rich story that made the series so deservedly renowned.
The "Director's Cut" of Broken Sword: Shadow of the Templars sees the games not only realised on new formats, but also featuring hours of brand new content, making it ideal for newcomers through to die-hard fans. Amongst the changes and additions are the following:
In a move that will delight fans and enrich the experience of first-time players, a whole new story arc has been written for Nico. This tale of murder and ancient mysteries provides a wealth of background to the original plot, as well as an emotional and exciting exploration of the hidden secrets in Nico's family.
All new character facial animation, based on work by legendary comic book artist Dave Gibbons (Watchmen, Beneath a Steel Sky), improves the visuals for both versions of the game.
Puzzles have been adjusted to utilise the unique opportunities made available by the DS and Wii interfaces.
An all-new Help System recognises when players are stuck, and prompts them with context-sensitive hints, each beginning with cryptic nudges, and eventually offering clear solutions.
A diary for both George and Nico records the events experienced so far, acting as a resource for players needing to remember key details, and enhancing puzzles.
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