Aliens Colonial Marines Update v1.4.0-WaLMaRT

Games, PC Games. October 7, 2013 by Anonymous.

Update v.1.4.0 for Aliens Colonial Marines. See CHANGELOG.txt for update info.


- Adjusted melee encounter animations
- Various AI Improvements
- Adjusted Xeno behavior to only allow for tail attacks when they’re on ceilings
- Fixed an issue that could cause Xenos to walk upright on ceilings
- Adjusted Lurker AI to retreat a bit after a close encounter
- Fixed a bug where AI marines would occasionally default pose if incapacitated from a melee encounter
- Fixed a bug where AI would still be targetable by Xenos while incapacitated
- Changed the close encounter lighting to fade out instead of abruptly turning off
- Addressed an issue where player weapons would possibly continue to fire during melee encounters
- Adjusted the dissolve effect for Xeno head pieces and particles in Bug Hunt and multiplayer
- Adjusted the attack angle for the Xeno tail stab to prevent stretching
- Addressed an issue where Xeno gore effects would occasionally play twice
- Addressed an issue with the ‘Eat This!’ achievement from not being unlocked when using the double-barreled flush gun
- Addressed a rare crash bug when using interactive objects
- Addressed an issue where the motion tracker ping would play when you didn’t have a motion tracker available
- Addressed an issue where some particles would not appear when the World Detail slider was set to the minimum. NOTE: This may require some users to re-configure the World Detail slider (under Settings -> Video ) to ensure the setting is applied properly.


- Adjusted “Recruit” difficulty to be easier. (Other difficulty options have not changed)


- Adjusted a broken Extermination Point in Excavation
- Addressed an issue in Extermination where the last two Extermination Points used would sometimes immediately reactivate
- Addressed an issue that wouldn’t let you select spectator cameras when joining games in progress

Download File

Aliens.Colonial.Marines.Update.v1.4.0-WaLMaRT - Datafile - Extabit nuke [DutchNET]

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