3ds Max Tutorial - Clone Modelling by Mike Bauer | 297 MB Gender: eleaning
This tutorial covers the modelling concept of creating a few basic meshes that allow you to quickly model characters later. We explore setting up the template and quickly knocking out a basic mesh. We also look at the importance of reusing assets in a production environment. The point here is a trick to help ensure that your meshes maintain a solid topology as you generate more and more detail.