3D Content Creation - Autodesk 3ds Max

Tutorial & e-learning. May 20, 2011 by sputnik.
3D Content Creation - Autodesk 3ds Max

3D Content Creation - Autodesk 3ds Max
English | flv | 1024 x 768 | h264 1137 Kbps | 15 fps | aac stereo 44.1 KHz | 1.82 GB
Genre: eLearning

Learn the fundamentals of the Autodesk 3dsMax interface as well as professional techniques for polygon modeling, texture application, and more. Learn to generate props from scratch, and follow step by step instruction walking you through creating your own game ready humanoid characters.

Chapter 1 - Introduction In this chapter we give a brief overview of
what will be learned in this tutorial.Runtime 07 min 57 sec Software 3ds
Max Part of 3D Content Creation - Autodesk 3ds Max

Chapter 2 - Viewports In this chapter we learn how to use the top, left,
front, and perspective viewports. Runtime 05 min 55 sec Software 3ds
Max Part of 3D Content Creation - Autodesk 3ds Max

Chapter 3 - Selections There are multiple selection options. Mastering
them will optimize your workflow.Runtime 05 min 11 sec Software 3ds Max
Part of 3D Content Creation - Autodesk 3ds Max

Chapter 4 - Groups & Layers Grouping objects is a great way to
organize your project. Runtime 04 min 53 sec Software 3ds Max Part of 3D
Content Creation - Autodesk 3ds Max

Chapter 5 - Link Selections & Hierarchy Linking is a great way to
transform one object and affect others. Runtime 04 min 46 sec Software
3ds Max Part of 3D Content Creation - Autodesk 3ds Max

Chapter 6 - Transformation The transform tool is used to scale, rotate,
and move objects Runtime 05 min 55 sec Software 3ds Max Part of 3D
Content Creation - Autodesk 3ds Max

Chapter 7 - Hide & Freeze Hiding objects is useful when trying to
model multiple objects at once.Runtime 04 min 05 sec Software 3ds Max
Part of 3D Content Creation - Autodesk 3ds Max

Chapter 8 - Primitives Knowing how to create and use primitives is a
must when modeling.Runtime 08 min 10 sec Software 3ds Max Part of 3D
Content Creation - Autodesk 3ds Max

Chapter 9 - Hierarchy Exercise Explore parent and child relationships in
this hierarchy exercise. Runtime 06 min 24 sec Software 3ds Max Part of
3D Content Creation - Autodesk 3ds Max

Chapter 10 - Polygon Objects In this chapter we learn about editing
polygon objects.Runtime 09 min 31 sec Software 3ds Max Part of 3D
Content Creation - Autodesk 3ds Max

Chapter 11 - Modifiers Modifiers are useful for manipulating your
objects.Runtime 03 min 49 sec Software 3ds Max Part of 3D Content
Creation - Autodesk 3ds Max

Chapter 12 - Shapes In this chapter we learn how to use the shapes tool. Runtime 03 min 52 sec

Chapter 13 - Cloning Cloning is a fast way to duplicate your objects.
Runtime 04 min 39 sec Software 3ds Max Part of 3D Content Creation -
Autodesk 3ds Max

Chapter 14 - Rendering In this chapter we learn the many options on the

render scene menu. Runtime 04 min 53 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max

Chapter 15 - Materials Materials are similar to textures and colors and
can be applied to your objects. Runtime 06 min 54 sec Software 3ds Max
Part of 3D Content Creation - Autodesk 3ds Max

Chapter 16 - Material Maps Materials maps are useful for applying
materials to an object to make it appear more realistic. Runtime 05 min
14 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Tagged under 3D3D content creation3ds Maxmaterials mapfree videos

Chapter 17 - Polygon Subdivision Modeling In this chapter we use polygon
subdivision modeling to create a futuristic helmet. Runtime 08 min 24
sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max

Chapter 18 - UV Mapping UV Mapping is used to project a texture onto an
object. Runtime 06 min 45 sec Software 3ds Max Part of 3D Content
Creation - Autodesk 3ds Max Tagged under 3D3D content creationUV
mapping3ds Maxfree videos

Chapter 19 - Laptop Display In this chapter we begin creating a laptop
model from scratch. Runtime 03 min 29 sec Software 3ds Max Part of 3D
Content Creation - Autodesk 3ds Max

Chapter 20 - Laptop Geometry Model Using our reference images we begin
creating the geometry of our laptop object. Runtime 07 min 35 sec
Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max

Chapter 21 - Laptop Splines Model With our reference images set up we
begin modeling our laptop using splines. Runtime 05 min 41 sec Software
3ds Max Part of 3D Content Creation - Autodesk 3ds Max

Chapter 22 - Laptop Texture Now that we have the basic shape for the
laptop its time to begin texturing it.Runtime 16 min 18 sec Software 3ds
Max Part of 3D Content Creation - Autodesk 3ds Max

Chapter 23 - Robot Display This is an introduction to the next couple of
chapters, where we will be creating a robot model from scratch. Runtime
03 min 44 sec Software 3ds Max Part of 3D Content Creation - Autodesk
3ds Max

Chapter 24 - Robot Head In this chapter we begin to model our robot, starting with the head.Runtime 16 min 06 sec

Chapter 25 - Robot Body We continue modeling our robot by creating the
body. Runtime 10 min 29 sec Software 3ds Max Part of 3D Content Creation
- Autodesk 3ds Max Tagged under 3D3D content creationrobot model3ds
Maxfree videos

Chapter 26 - Robot Leg In this chapter with give our model some legs.
Runtime 19 min 56 sec Software 3ds Max Part of 3D Content Creation -
Autodesk 3ds Max

Chapter 27 - Robot Arm After completing the legs we move onto adding
some arms to the model. Runtime 12 min 17 sec Software 3ds Max Part of
3D Content Creation - Autodesk 3ds Max

Chapter 28 - Robot Detail Hip & Hand In this chapter we add detail
to the hip and hand of the robot. Runtime 03 min 58 sec Software 3ds Max
Part of 3D Content Creation - Autodesk 3ds Max

Chapter 29 - Robot Detail Belt Moving on from detailing the hip, we add
some depth to the belt area. Runtime 02 min 07 sec Software 3ds Max Part
of 3D Content Creation - Autodesk 3ds Max

Chapter 30 - Robot Detail Arm & Leg In this chapter we will be
detailing the arms and legs of the model. Runtime 07 min 03 sec Software
3ds Max Part of 3D Content Creation - Autodesk 3ds Max

Chapter 31 - Robot Detail Helmet In this chapter we detail the helmet of
our robot. Runtime 10 min 00 sec Software 3ds Max Part of 3D Content
Creation - Autodesk 3ds Max

Chapter 32 - Robot Detail Backpack We finish off our detailing with the
robot\'s backpack. Runtime 04 min 37 sec Software 3ds Max Part of 3D
Content Creation - Autodesk 3ds Max Tagged under 3D3D content
creationdetailrobot model3ds Maxfree videos

Chapter 33 - Robot Texture 1 In this chapter we begin texturing our
complete model. Runtime 15 min 11 sec Software 3ds Max Part of 3D
Content Creation - Autodesk 3ds Max

Chapter 34 - Robot Texture 2 Now its time to finish texturing our model.
In this chapter we edit the textures of our model.Runtime 13 min 54 sec

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