[I3D]Next-Gen Game Development Цith Unity3D (Vol I)

Tutorial & e-learning. May 28, 2011 by sputnik.
[I3D]Next-Gen Game Development Цith Unity3D (Vol I)

[I3D]Next-Gen Game Development Цith Unity3D (Vol I)
English| 5h30m| avc1, 1280x720, 16:9, 15fps, 1034 Kbps| AAC, 44.1 KHz, 45.3 Kbps, 2Ch| 2,17Gb
Genre: Training

What is covered in this training product?

This training product is designed for anyone who needs to learn professional next-gen game development with the powerful Unity3D engine. This training title shows how to work with the Unity Editor to setup a next-gen game environment using new tools and features found in Unity 3.0. Topics that are covered in-depth include realtime lighting, working with the powerful Beast Lightmapper included with Unity, general workflow, post processing effects, advanced materials and shaders, as well as performance optimization and publishing, and more. This is the most detailed and in-depth next-gen game development training series for Unity3D in the industry and benefits beginners with an easy and straightforward approach to learning some of the most advanced features and tools in Unity3D, however it also covers advanced techniques and professional features that advanced users and developers should take advantage of to make games render like AAA next-gen productions. This training product focuses on workflows and features with Unity Pro 3.0. Unity Pro is the professional version of Unity3D and includes hi-end professional tools and features that are NOT available with Unity Basic (the free version of Unity3D). Please note that if you are working with Unity Basic, you will not be able to use the advanced features and tools exclusive to a Unity Pro license, which are taught in this tutorial series. However, if you need to learn professional next-gen game development with Unity3D, this is the training product you have been looking for; there is simply nothing else like it out there when it comes to Unity3D professional training. This training product includes asset files, such as geometry and textures. Unity Pro 3.0 is required if you wish to accomplish results demonstrated by instructor

01_Introduction
02_Unity_Basics
03_Working_with_Projects
04_Importing_Geometry
05_Importing_Textures
06_Materials_Part01
07_Materials_Part02
08_Materials_Part03
09_Materials_Part04
10_Materials_Part05
11_Materials_Part06
12_Materials_Part07
13_Materials_Part08
14_Lighting_Part01
15_Lighting_Part02
16_Lighting_Part03
17_Lightmapping_Part01
18_Lightmapping_Part02
19_Lightmapping_Part03
20_Lightmapping_Part04
21_Environment_Effects
22_Game_Testing
23_Post_Processing_FX_Part01
24_Post_Processing_FX_Part02
25_Post_Processing_FX_Part03
26_Post_Processing_FX_Part04
27_Special_Lighting_Techniques
28_Optimization_Part01
29_Optimization_Part02
30_Optimization_Part03
31_Creating_Builds
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